Done using a combination of educreations and Camtasia. I have a classroom set of iPads, so educreations is an excellent screencastinng tool for me, as it is perfectly compatible with Apple's products. I will, however, fina a way to utilize Camtasia as it VERY user friendly.
Bobby Letter EDTECH Learning Log
Saturday, August 2, 2014
Monday, July 28, 2014
My Digital Story- Bobby Letter
When tasked with creating a digital story, initially I asked "What's a digital story?" Simple Google searches showed they were shorts utilizing video or images that had an off-screen narration (usually) detailing the story itself. The images/video directly related to the words being said. Strangely, it immediately reminded me of Sesame Street, where in between the muppet bits and guest appearances, a digital short would be shown where (typically) a child told the story of an aspect of his or her life. Cool! I can do that. And then I sat on it for days attempting to envision a digital story that could describe my classroom, but I kept going back to myself, my stories, the ones you see on Sesame Street, so I did just that. A quick story of myself. So without further ado... My digital short:
Saturday, July 19, 2014
Coherence Analysis
Coherence Analysis
The coherence
principle is a design theory that weeds out “clutter” in a lesson so that
learners can focus on the important concepts.
In their chapter “Applying the Coherence Principle”, Clark and Mayer (2008)
assert that the cool addition of videos, hyperlinks, visuals or extra text in
online lessons is a detriment. They
refer to these potential distractions as “seductive details” (Clark and Mayer,
p. 153). Background sound can “disrupt the cognitive system” and extraneous
graphics can “interfere with the process of sense-making because learners only
have so much cognitive capacity for the new material (Clark and Mayer, p. 161).
Ironically, one of
the biggest violations of the coherence principle in our school comes during
professional development sessions.
Although administrators might consider us experts, they often add
extraneous information and attempt to amuse us by having little cartoon
characters jump and make noises on every PowerPoint slide. At a time of the year where teachers are
easily overwhelmed by information, these cartoons and videos distract from the
essentials that we are supposed to implement in our classrooms. This leads to the “mental overload” (Clark
and Mayer, p. 163) which inhibits cognitive processing according to several
studies cited by the authors. This overload
comes from the “split-attention principle” where learners must pay attention to
too many factors at once. Although the
coherence principle emphasizes that too much text on a PowerPoint is
counterproductive, in these teacher sessions, each PowerPoint slide contains
almost a paragraph of information paired with a graphic.
The coherence
principle does not contradict the multimedia principle, which asserts that
including both words and graphics leads to maximum learning. The coherence principle just adds the limits
to this principle: just as too many cooks spoil the soup, too many graphics and
too many words spoil the e-learning.
Instead, the coherence principle works along the same lines as reducing
fractions or mathematical expressions.
It keeps the key information but encourages educational designers to
find the simplest forms for the words and graphics that still retain the
essential information. The coherence
principle take3s the redundancy principle and explains it differently: instead
of just asserting that visuals should be explained with either narration or
text (but not both), it clarifies that this particular overstimulation applies
to graphics, text, visuals, and audio.
The
coherence principle is essential for introducing new information. In my mathematics classrooms, the most
difficult information is the brand-new information that can seem overwhelming
to students. Keeping e-learning design
clear and “coherent” works to keep learners focused. The limitation of the coherence principle
would be in the simulations that students engage in to personalize their
learning (addressed by Clark and Mayer in Chapter 9). In mathematics, engaging
students can be difficult even in face to face interactions, with the challenge
being to help them see the relevance to their lives, especially when dealing
with abstract concepts or geometric formulas. Often these simulations include a wider array
of information, links, graphics and even music.
But since these are meant to help students apply the information rather
than process complex information for the first time, it does seem
effective. For example, , on my blog I
have students in my standard Geometry class (ninth and tenth graders) calculate
area. But in order to show them that
these formulas have real world applications, I have them first design their
ideal bedroom. They have to decide on
the length of each of the walls. Then,
they choose a carpet from a local store.
The prompt on the blog uses second person and allows each student to
choose his or her favorite carpet from the online selection. These sections of my blog do not adhere strictly
to the coherence principle, since they contain many links, visuals and examples
to get students engaged. Then, students
use the geometric formula for area to calculate how much flooring they would
need for this room and multiply to find their total price. They finding the area, but doing so in such a
way that the “transfer” to their own lives makes sense. When students can apply a particular skill, or
as Meyer terms it “problem solving transfer” (Mayer, p. 620), they then can use
this skill in a variety of situations.
Although the coherence principle
applies to online learning, the creation of games and simulations (where more
of an application of learning takes place) does not necessarily improve the
experience. Also, advanced learners do
not show the same benefit from the coherence principle. Thus, the coherence principle has limitations
and areas for further study, but its emphasis on focus and simplicity can begin
to transform e-learning immediately. I
know that in my classroom, my blogs and my Powerpoints will benefit most from
this principle. It will necessarily
force me to focus on the big picture, on the core of each lesson and their
accompanying skills. Just as classrooms
need a focus, online tools need a focus as well to hone in on what’s essential
and keep the cognition right where it needs to be.
References
Clark, R.C.,
& Mayer, R.E. (2008) E-Learning and
the Science of Instruction. San Francisco, CA: John Wiley & Sons.
Mayer, R. E.
(1999). Multimedia aids to problem-solving transfer. International Journal of Educational Research, 31(7), 611-623.
Moreno,
R., & Mayer, R. E. (2000). A learner-centered approach to multimedia
explanations: Deriving instructional design principles from cognitive theory. Interactive Multimedia Electronic Journal of
Computer-Enhanced Learning, 2(2), 2004-07. Retrieved July 17 fromhttp://imej.wfu.edu/articles/2000/2/05/index.asp
Sunday, July 13, 2014
Letter Quiz OD
One of the requirements for me as a teacher at Peak to Peak Charter School is to conduct a 'club' that is held once a week for 90 minutes. The club is meant to be something that the students will find as a break from their rigorous studies, yet still challenging and worthy. Clubs range from athletic activities (whiffleball, petonque, ultimate frisbee) to film viewing (film as literature, French film) to games (Euchre, Minecraft, blackjack strategies). My club falls in to the last category, where I conduct a quiz. A trivia quiz. I have 4 rounds of 5 questions each where I challenge the students on various topics that are both exciting and unpredictable. I've covered topics ranging from literary characters to Super Bowl ads. And we always have a music round, where they need to identify a song by artist and title. I myself am a huge trivia fan, as my wife and I make 2 or 3 trips a week to a local establishment to play Geeks Who Drink trivia (look them up! They're great!), and we've even traveled to Austin (I live near Denver) to participate in a nationwide trivia contest. I love it, and I love passing it on to student, as we have had several students over the years become trivia aficionados themselves.
That is what my podcast is, a quiz. Not gonna lie, I modeled it after an existing podcast that I've listened to many times, James Carter's "Podquiz" available online here for listening pleasure. I like the format he follows, and that it is meant to be a quiz where you are effectively challenging yourself to see what you can get with no external aid. My students (hopefully) will do the same for my quiz, and I'll keep a running tally that is 'posted' in some fashion for the students to see how everyone is doing. I love the idea of this being a podcast, and it'll open the door for more quiz! If this is successful for me, than I'll have a separate quiz during that weekly meeting with immediate prizes instead of a running tally like I've been doing in it.
The podcast quiz itself (the first one if you will) has an intro that details what we'll be doing, followed by the rules for the quiz. This will be repeated once, maybe twice, but only as needed afterwards. Hopefully I'll be able to jump right into the quiz thereafter shortening the length of the podcast to about 12 minutes. After the rules and standards, it is the quiz itself. Four rounds, five questions each. The first is and always will be music identification. The next 2 will be somewhat academic. The final round will have more of a audio identification that is not music (books being read, news stories being detailed, etc...).
I really like this project for the classroom, and I see further uses in AP Statistics lesson extensions. Making this podcast had A LOT of learning involved. I couldn't get an mp3 in for some reason, had a few moments of overlap, and timing the breaks was tough. It really is critical to pay careful attention to the seconds at the bottom of the Audacity page.
Here is the quiz! Enjoy!
That is what my podcast is, a quiz. Not gonna lie, I modeled it after an existing podcast that I've listened to many times, James Carter's "Podquiz" available online here for listening pleasure. I like the format he follows, and that it is meant to be a quiz where you are effectively challenging yourself to see what you can get with no external aid. My students (hopefully) will do the same for my quiz, and I'll keep a running tally that is 'posted' in some fashion for the students to see how everyone is doing. I love the idea of this being a podcast, and it'll open the door for more quiz! If this is successful for me, than I'll have a separate quiz during that weekly meeting with immediate prizes instead of a running tally like I've been doing in it.
The podcast quiz itself (the first one if you will) has an intro that details what we'll be doing, followed by the rules for the quiz. This will be repeated once, maybe twice, but only as needed afterwards. Hopefully I'll be able to jump right into the quiz thereafter shortening the length of the podcast to about 12 minutes. After the rules and standards, it is the quiz itself. Four rounds, five questions each. The first is and always will be music identification. The next 2 will be somewhat academic. The final round will have more of a audio identification that is not music (books being read, news stories being detailed, etc...).
I really like this project for the classroom, and I see further uses in AP Statistics lesson extensions. Making this podcast had A LOT of learning involved. I couldn't get an mp3 in for some reason, had a few moments of overlap, and timing the breaks was tough. It really is critical to pay careful attention to the seconds at the bottom of the Audacity page.
Here is the quiz! Enjoy!
Sunday, June 29, 2014
Multimedia Learning
Bobby Letter
EdTech Boise State 513: Multimedia
For this
assignment, I had to take something I use often but apply a consciousness to
the process that I don’t usually have.
Although Powerpoint is a common tool in my high school mathematics
classroom, I have to stop and pay attention to the elements of design that have
been articulated in Clark and Meyer. I
chose to use Powerpoint first (and then convert to Google slide) because the broadband internet at my
school becomes shaky during the day and having a Powerpoint is always a great idea.
They are working to expand, as we get more active educational technology
in the school, but having a Powerpoint is a “safer” choice in terms of ensuring
that you can use it in any given period, even if history classes are streaming
information on their classroom sets of iPads.
I struggle
with the “cognitive load reduction techniques” (Clark and Meyer, pg. 39). In
Powerpoints, for example, I like to put cute little cartoons or too many
concepts on one slide. This assignment made
me conscious of what students could process and my need to remain focused in
order to allow them to really understand the Pythagorean Theorem. I kept the visuals simple, but also wanted
the visual learners to be able to see the elements of triangle geometry
essential to the concepts.
I used
smaller chunks of information, looking to activate previous knowledge for my
students before proceeding to the new concepts.
This Powerpoint would be used after they have learned the concept of
area with a focus on practicality (such as finding the area of a room so that
they could price new flooring. For the
practice problem, which I used as a formative assessment, I wanted them to
understand the concept in a similar practical application. This also embeds the
“job specific context” (Clark and Meyer, pg .43) in this lesson, in order to
reduce the class math problem where formulas become randomly memorized. Students have a tendency to spit back
formulas but not understand why or how they work. For math understanding to be a life-long
problem solving skill, students must understand the how and why of formulas,
even something as basic as the Pythagorean Theorem.
Please open "Speaker Notes" to see the teacher script for this Powerpoint lesson.
Please open "Speaker Notes" to see the teacher script for this Powerpoint lesson.
Thursday, June 19, 2014
Creating My Learning Log
Blogging about our experiences is one of the main themes an edtech student encounters at Boise State. As we are enrolled in this master's program 'virtually', and not in a classroom proper, we need a platform to express our thoughts, ideas, and discoveries. Blogging provides exactly that.
I created this Learning Log for Edtech 501 originally, but, as one can plainly see, it has been used for multiple courses, including now Edtech 513. AECT Standard 2.3 Computer-based Technologies states, "Computer-based technologies are ways to produce or deliver materials using microprocessor-based resources". Indeed, the blogging we have done has been the delivering of materials (thoughts, reflections, etc...) via a microprocessor-based resource. I believe, even though we've never physically met, my classmates are sharing ideas with me, and I am learning in those instances, via this computer 'base'. Blogging absolutely allows for the standard to be met.
I created this Learning Log for Edtech 501 originally, but, as one can plainly see, it has been used for multiple courses, including now Edtech 513. AECT Standard 2.3 Computer-based Technologies states, "Computer-based technologies are ways to produce or deliver materials using microprocessor-based resources". Indeed, the blogging we have done has been the delivering of materials (thoughts, reflections, etc...) via a microprocessor-based resource. I believe, even though we've never physically met, my classmates are sharing ideas with me, and I am learning in those instances, via this computer 'base'. Blogging absolutely allows for the standard to be met.
Tuesday, February 11, 2014
Flash Player Attempt 1
Here's the link:
assignment 1
Interested to see how we all improve in this course. I clearly have a LOT of room.
assignment 1
Interested to see how we all improve in this course. I clearly have a LOT of room.
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