Coherence Analysis
The coherence
principle is a design theory that weeds out “clutter” in a lesson so that
learners can focus on the important concepts.
In their chapter “Applying the Coherence Principle”, Clark and Mayer (2008)
assert that the cool addition of videos, hyperlinks, visuals or extra text in
online lessons is a detriment. They
refer to these potential distractions as “seductive details” (Clark and Mayer,
p. 153). Background sound can “disrupt the cognitive system” and extraneous
graphics can “interfere with the process of sense-making because learners only
have so much cognitive capacity for the new material (Clark and Mayer, p. 161).
Ironically, one of
the biggest violations of the coherence principle in our school comes during
professional development sessions.
Although administrators might consider us experts, they often add
extraneous information and attempt to amuse us by having little cartoon
characters jump and make noises on every PowerPoint slide. At a time of the year where teachers are
easily overwhelmed by information, these cartoons and videos distract from the
essentials that we are supposed to implement in our classrooms. This leads to the “mental overload” (Clark
and Mayer, p. 163) which inhibits cognitive processing according to several
studies cited by the authors. This overload
comes from the “split-attention principle” where learners must pay attention to
too many factors at once. Although the
coherence principle emphasizes that too much text on a PowerPoint is
counterproductive, in these teacher sessions, each PowerPoint slide contains
almost a paragraph of information paired with a graphic.
The coherence
principle does not contradict the multimedia principle, which asserts that
including both words and graphics leads to maximum learning. The coherence principle just adds the limits
to this principle: just as too many cooks spoil the soup, too many graphics and
too many words spoil the e-learning.
Instead, the coherence principle works along the same lines as reducing
fractions or mathematical expressions.
It keeps the key information but encourages educational designers to
find the simplest forms for the words and graphics that still retain the
essential information. The coherence
principle take3s the redundancy principle and explains it differently: instead
of just asserting that visuals should be explained with either narration or
text (but not both), it clarifies that this particular overstimulation applies
to graphics, text, visuals, and audio.
The
coherence principle is essential for introducing new information. In my mathematics classrooms, the most
difficult information is the brand-new information that can seem overwhelming
to students. Keeping e-learning design
clear and “coherent” works to keep learners focused. The limitation of the coherence principle
would be in the simulations that students engage in to personalize their
learning (addressed by Clark and Mayer in Chapter 9). In mathematics, engaging
students can be difficult even in face to face interactions, with the challenge
being to help them see the relevance to their lives, especially when dealing
with abstract concepts or geometric formulas. Often these simulations include a wider array
of information, links, graphics and even music.
But since these are meant to help students apply the information rather
than process complex information for the first time, it does seem
effective. For example, , on my blog I
have students in my standard Geometry class (ninth and tenth graders) calculate
area. But in order to show them that
these formulas have real world applications, I have them first design their
ideal bedroom. They have to decide on
the length of each of the walls. Then,
they choose a carpet from a local store.
The prompt on the blog uses second person and allows each student to
choose his or her favorite carpet from the online selection. These sections of my blog do not adhere strictly
to the coherence principle, since they contain many links, visuals and examples
to get students engaged. Then, students
use the geometric formula for area to calculate how much flooring they would
need for this room and multiply to find their total price. They finding the area, but doing so in such a
way that the “transfer” to their own lives makes sense. When students can apply a particular skill, or
as Meyer terms it “problem solving transfer” (Mayer, p. 620), they then can use
this skill in a variety of situations.
Although the coherence principle
applies to online learning, the creation of games and simulations (where more
of an application of learning takes place) does not necessarily improve the
experience. Also, advanced learners do
not show the same benefit from the coherence principle. Thus, the coherence principle has limitations
and areas for further study, but its emphasis on focus and simplicity can begin
to transform e-learning immediately. I
know that in my classroom, my blogs and my Powerpoints will benefit most from
this principle. It will necessarily
force me to focus on the big picture, on the core of each lesson and their
accompanying skills. Just as classrooms
need a focus, online tools need a focus as well to hone in on what’s essential
and keep the cognition right where it needs to be.
References
Clark, R.C.,
& Mayer, R.E. (2008) E-Learning and
the Science of Instruction. San Francisco, CA: John Wiley & Sons.
Mayer, R. E.
(1999). Multimedia aids to problem-solving transfer. International Journal of Educational Research, 31(7), 611-623.
Moreno,
R., & Mayer, R. E. (2000). A learner-centered approach to multimedia
explanations: Deriving instructional design principles from cognitive theory. Interactive Multimedia Electronic Journal of
Computer-Enhanced Learning, 2(2), 2004-07. Retrieved July 17 fromhttp://imej.wfu.edu/articles/2000/2/05/index.asp
No comments:
Post a Comment